Helmet

The Helmet is a device worn by a gamer who wants to enter the Net. It generates impulses that give the impression of sensory presence. It applies the processes of devitalization and revitalization.

Helmet

 * The helmet may not seem like a spectacular piece of tech, as it's smaller than a couch or suit, but it's still the most important one.


 * The helmet is responsible for devitalization and revitalization – the helmet lets the game inside your head. It monitors the sensory gates, it lets you smell and touch the game, move inside it, jump and run while your body remains motionless in reality.


 * And this is the tech that makes sure you don't feel any pain in games when you're not supposed to, and suffer when you are supposed to – but only within the limits established by the game's manufacturers.


 * A good helmet makes sure that your senses are still in place when you awaken to keep you from turning into a synesthete (smells should be smells, not colors, and colors shouldn't be singing), to prevent disturbances in your deep senses (so you don't feel, e.g., like your arms are growing out of your thighs), and so on.


 * There is no equipment where you can save when it comes to serious gaming, but if you really need to cut some expenses, buy a cheaper couch and a better helmet, and never the other way around.


 * "Gaming tech taken seriously"


 * ProGamer Portal


 * author: Alice Holland