Revitalization

The Revitalization is a procedure that does the opposite of devitalization. It cancels the action of a gamepill.

Cal Galahad on revitalization

 * – Truth be told, I'm surprised that so many players fail to understand what revitalization really is.


 * – It's something along the lines of reconnecting a human to their human being, right?


 * – Cal, listen, can you imagine the damage caused to your home by someone inside a world where he's playing a martial artist?


 * – Exploding Fists?


 * - For example, yes. So you have a devitalized person playing Exploding Fists. Suddenly, he's uncontrollably revitalized, but only partially. His senses keep telling him that he's inside the game, he hears and feels the environment of the game's world, but his motor functions are activated in realium.


 * – So?


 * – So he starts kicking, running around, punching furniture, punching the floor, breaking anything and everything. And he doesn't feel any injuries because his sense of touch is still switched to the game world. He can't stand because the labyrinth in his inner ear still responds to the stimuli of the game, so when he falls out of the bed, he just rolls around on the ground and flails his arms and legs, knocking down dishes, tables, chairs.


 * – That's crazy!


 * – That's why the revitalization process, the opposite of devitalization, is not a simple "reconnecting a human to their human being," but a complicated process under close control of the helmet. The procedure cannot be disturbed or manipulated. The order in which the senses are awakened is very important. Especially that the motor system must be activated last.


 * – Together with vision?


 * – Yes.


 * – So how exactly does it happen?


 * – Cal, are you certain you'll understand it?


 * – Yeah, I'll get it.


 * – Okay, well, the bridge – a part of the brain – plays a vital role here. Do you know where it is?


 * – Well…


 * Fragment of "Galahad on Games"


 * Guest: Professor Gustav Gadzinowski
 * Host: Cal Galahad