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Deduction is one of a gamedec's primary means of leading an investigation, alongside aspects.

  • You, as a gamedec, gather info – this can be a statement, some intel, your findings, pieces of evidence, etc. They unlock the possible interpretation of facts (i.e., deductions). They are usually phrased in a precise way – e.g., if someone tells you they were unconscious during the murder, the deduction screen will state that “they say they were unconscious,” and not “they were unconscious.” Finding and interpreting contradictory statements is up to you.
  • But the more critical part of deduction is on the right side of the screen. Those are the actual deductions: gamedec’s understanding of the investigation — a spanning network of choices that unlock the next set of reasoning structures. And, of course, there will be moments when you make the deduction and are corrected minutes later (e.g., when you deduce someone ran into the alley, and after going there you see no trace of the perpetrator). But most of the time, the game will allow you to roll with it.
  • What is extremely important is that what you think happened is not the same as what you think *about* what happened. So you can deduce that a person is responsible for murder (and you may or may not be right), but you can still decide whether you would condemn them or let them free, depending on what you think about the whole context.