In 22nd-century Warsaw City, "real" is a relative term, and "life" and "death" have many meanings. Virtual worlds give rise to real problems: lust, sloth, envy, and pride. That’s why the residents of these virtual game-worlds need specialists – Gamedecs who discover and expose cheats hidden in the realities of their clients. In the wild west or the jungle of a prehistoric entertainment park, throughout these and many other worlds, gamedecs are facing human nature – which, despite many changes, has remained the same.
In Gamedecverse, nature took over, and people had to hide throughout caged cities, which eventually grew into colossal poleis. Warsaw City consists of four levels. High City – where the CEOs, celebrities, and other "big fish" live – has access to light, which has become a rare luxury. Mid City is home to average people who did not excel in their field but still managed to have some money. There's also Low City - a place where, even on a sunny day, it's so dark that you can't get by without artificial lighting. Finally, beneath the polis lies the dust-covered ruins of Old Warsaw. That's Undercity - inhabited by savages who rejected civilized life and nasty creatures like poisonous bats or toxic, mutant rats.